Project Overview
This project was my first fully realized 3D model created from scratch as part of a university assignment. The brief was to faithfully translate a 2D concept into a polished 3D asset while focusing on accuracy, clean topology, and appealing presentation.
I chose a stylized robot design and approached the process like a character study in hard-surface modelling. Working in Maya, I built the form piece by piece, ensuring the proportions, curves, and personality of the original illustration carried through the translation into 3D. After UV mapping and exporting, the asset was rendered and shaded in KeyShot, where I rebuilt all materials and focused on achieving a soft, charming look that matched the concept.
This project introduced me to a complete 3D workflow — modelling, UVs, texturing, and rendering — and despite its rough edges, it remains a milestone in my journey into 3D art.
Modelling
Modelled all components from scratch in Maya, including hard-surface elements and mechanical details
UV Mapping & Texturing
Developed stylized materials with mild roughness breakup and subtle surface wear. Texturing focused on visual charm rather than high realism, allowing the character’s personality to shine.
Lighting & Rendering
Set up a soft, studio-style lighting environment to highlight the model’s silhouette, material definition, and color accents. Final render passes prioritize clean readability and a professional finish.
Design Intent
The robot is meant to feel friendly and expressive, incorporating retro-tech elements, rounded mechanical forms, and a warm, approachable color palette.
